[CDS] Connected Digital Society

PROJ/IPV/ID&I/025 • Da ludicidade do videojogo ao desenvolvimento comunicacional da criança com autismo

Principal Researcher:
Valter Alves
Duration: 2019 – 2022

Cised team members
Valter Alves
Rui Pedro Duarte
Frederico Fonseca
Ana Cristina Bico Matos

Funding
CGD; PV

Autism Spectrum Disorder (ASD) affects sensory processing, conditioning development of communication skills, and social interaction. Still, there are few digital tools explicitly aiming at the study this hindrance. It is well known that children with ASD are fond of technologies and videogames in particular. The predictable and constant behaviour of technological components, the visual appeal, and the challenges are often highly appreciated. Besides, videogames typically allow users to play alone, which is adequate to the profile of such an audience. The use of videogames by autistics has shown to be relevant, and studies are evidencing a correlation with superior cognitive development. Even so, existing solutions that were specifically developed for this audience have assumedly pedagogical goals, which systematically compromises their ludic dimension. In contrast, the present proposal focuses on pure playfulness and is designed to provide an advantage to players who adopt specific strategies that rely on communicating with other users. Also instrumental to the project, different scenarios are designed so that researchers can observe and collect scientific data, aiming at better understanding the related disturbances. To begin with, such scenarios support the analysis of the influence of physical proximity between the players, their prior level of familiarity, and their relative communicational abilities. Secondly, researchers will study the impact of repeating the experience, both in terms of in-game performance and regarding a possible contribution to the relationship between participants and, eventually, with third parties. It is also an objective to verify how the use of immersive virtual reality systems can impact the results in different scenarios.
The development of the videogame will resort to agile methodologies, which will allow for an incremental production, supported by recurrent tests and consistently validated according to the intended objectives. The partners in this project grant that a considerable number of users will be available both during the videogame development process and the experiments, which is highly relevant for the scientific representativeness of the observations and results.

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PROJ/IPV/ID&I/012 • Comunicação e sustentabilidade ambiental: Práticas das cidades e comportamentos dos públicos

Principal Researcher:
Luísa Paula Augusto
Duration: 2019 – 2022

Cised team members
Luísa Paula Augusto
Sara Santos
Suzanne Amaro

Funding
CGD; PV

The environmental responsibility has assumed a great dimension in the management and communication processes, being the object of growing concern of several entities from different sectors of activity. It is critical that organizations rethink their practices and behaviors in relation to protecting the environment. Municipalities and cities recognize the need for concern about the sustainability of cities in order to provide safe, healthy environments that do not endanger the future of citizens.

On the other hand, it is the citizens' duty to adopt more environmentally responsible behavior. The concern with sustainability and environmental responsibility, as well as the communication of the territories, of the cities, about the themes and initiatives of environmental responsibility and the green behavior of the consumers has aroused the interest of the academy, giving rise to a set of researches.

The present project aims to analyze if the cities / cities develop practices that drive sustainable behaviors and how they communicate them; realize what kind of benefits people recognize as stimulators of more sustainable behaviors in municipalities / cities and whether people already have sustainable behaviors. The aim is to analyze and compare three countries: Portugal, Czech Republic and Cape Verde and six realities: Viseu (a city with a medium population density and considered one of the best cities to live in), Lamego (second largest city in the district), Oliveira do Hospital (a city in the lower Vouga sub-region and the most sustainable in the country), Prague (European city, considered one of the 10 most sustainable cities in the world) and the municipalities of Ribeira Grande, Paul and Porto Novo, on the island of Santo Antão, in Cape Verde (municipalities with a project for sustainable development).

The project includes the development of studies through the analysis of the communication materials of cities / municipalities, interviews (to the municipalities and competent entities), questionnaires to the residents and tourists of the cities and municipalities under study.

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PROJ/IPV/ID&I/007 • Sistema Inteligente de Controlo de Planos Alimentares para o Desporto

Principal Researcher:
Carlos Cunha
Duration: 2019 – 2022

Cised team members
Rui Pedro Duarte
Valter Alves

Funding
CGD; PV

The recent growth in the pursuit of sporting activities, motivated by a widespread increase in the perception of the importance of maintaining physical fitness, campaigns specifically aimed at combating physical inactivity, and opportunities created by the revelation of lesser known modalities, brought forward fundamental questions such as the correct nutrition of the practitioners. Numerous institutions involved in the practice of physical activity, which have since flourished, have been integrating these concerns into their scope, including through nutritionists.

For a nutritionist, the elaboration and monitoring of a food plan in line with the needs of the individual present two critical problems: 1) obtaining biometric data, eating habits and energy consumption to create the food plan, and 2) monitoring and the dynamic adaptation of the food plan.

Sports nutrition is one of the most complex areas of nutrition, since it requires observation of a rather comprehensive set of metrics, encompassing the athlete's physical aspects, physical activity, and eating habits. The use of measuring devices for specific parameters of physical activity represents a common practice among athletes. The integration of data automatically collected by these devices with other data not directly observable, such as dietary habits and subjective metrics, is part of the complexity of creating a global register that can be used by the nutritionist during the development of the plan to feed. Also, at a stage after the preparation of the food plan, the need to adapt it may arise. For example, variations in temperature or physical intensity may involve quick changes in the energy or hydration needs of an individual. In such situations, the data collected by the devices could be used to dynamically adjust the plan and send alerts, informing the sportsman of the need to eat food or water at the right time.

The objectives of this project include the creation of (a) a Web application where the nutritionist can record and follow up on dietary plans and (b) a mobile app for sportspersons, which can collect data provided by smart devices or manually entered, and where they can plan and receive notifications. In scientific terms, the project includes the creation of innovative models for adapting food plans using machine learning algorithms and integration approaches, preprocessing and evaluation of data quality collected by external devices.

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Envolvimento nas redes sociais: Uma análise multigrupos entre indivíduos de Portugal e da Polónia

Augusto, L., Santos, S., Santo, P. E. (2019).
Envolvimento nas redes sociais: Uma análise multigrupos entre indivíduos de Portugal e da Polónia.
Revista Ibérica de Sistemas e Tecnologias de Informação, (E24), 112-124.
Retrieved from https://search.proquest.com/docview/2348890642/fulltextPDF/5240569E20C445A1PQ/1?accountid=29061

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