SCIENTIFIC PRODUCTION

Implementing and solving games with best payoff method

Ferreira, M. A. M., & Matos, M. C. (2020). Implementing and solving games with best payoff method. In Manuel Alberto M. Ferreira (Ed.), Theory and practice of mathematics and computer science (2) (pp. 61-69). Book Publisher International. DOI: 10.9734/bpi/tpmcs/v2

Good Practices and Experiences for Inclusion in Portugal

Jerónimo, M., Pinheiro, F. (2020). Good Practices and Experiences for Inclusion in Portugal. In Gairin J., Rodriguez-Gomez D., Dovigo F. (Eds.), The Social Dimension of Higher Education in Europe (pp.104-115). Brill Sense. ISBN: 978-90-04-44630-4. DOI: 10.1163/9789004446304_006

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